See every mode in action
Watch four players play each bingo mode with the real rules, so you know how it works before you host.
VS Mode
Everyone plays on one shared board. Do a square’s goal to claim it in your colour — once it’s claimed, it’s locked for everyone else.
- One shared 5×5 board for up to 4 players.
- A claimed square is locked. You can only take back your own.
- First to a full row, column or diagonal wins. If the board fills up first, most squares wins.
Ladder Mode
Every player climbs their own board. Most squares start hidden — stamp a square and the squares next to it are revealed. The first to climb to the top row wins.
- Each player gets their own 5×5 board; only the bottom row starts revealed.
- Stamping a square reveals the squares above, below and beside it.
- The first to stamp a square in the top row, with a climb joined all the way from the bottom, wins.
Ladder VS Mode
Everyone climbs the same hidden board. Start on the bottom row and keep your climb connected — a square someone else has taken is gone.
- One shared 5×5 board for up to 4 players; only the bottom row starts revealed.
- Your first stamp goes on the bottom row; every stamp after it must touch your own climb.
- A square someone else stamped is theirs. The first to reach the top row wins.
Battle Mode
Two teams start on opposite edges of one board and push across. Each team only sees the squares next to its own stamps — block the other team’s path and be first across.
- Red starts on the left edge, Blue on the right; up to 2 players a team.
- You can only stamp a square your team can see and reach, and a team can hold at most 3 squares in a column.
- The first team to stamp a square in the other team’s starting column wins.
Timed Gauntlet
Everyone races the same three goals. Finish any one of them first and the set clears — a new set of three appears for everyone. When the clock runs out, whoever completed the most goals wins.
- Up to 10 players share one set of three goals at a time.
- The first to finish a goal in the set scores it, and a new set is dealt for everyone. The host can give each player 2 skips.
- When the timer runs out, the most goals completed wins.
SpeedRunner Attack
Everyone runs the same route of goals, like a speedrun. Each runner starts their own clock when they are ready, clears the goals in order, and sees every split against the best one so far. The fastest time wins.
- Up to 10 players get the same goals, in the route the host arranged.
- Start your run whenever you are ready — your clock is yours alone.
- Each split is compared with the fastest split on that goal. When everyone is done, the fastest time wins.
Board Game
A race instead of a card: everyone rolls a die and moves their character along one board. Land on a goal square and you must do that goal before you roll again; hidden traps can push you back, make you wait or swap places. First to the finish wins.
- 2–8 players race on the same board. There are no turns — roll whenever you are free.
- Landing on a goal square means doing that goal before your next roll.
- Traps stay hidden until someone lands on them. The first player to reach the finish wins.
Scoreboard
A scoreboard for any competition played outside TCB: add the players, start the clock and keep score with + and − as the game goes. Share it to a second screen or put it on stream.
- Two to ten players, each with their own score.
- Add or take away points at any time; scores never drop below zero unless the host allows it.
- An optional clock and a period counter (rounds, halves, games) run alongside. The scoreboard shows the scores — you decide the winner.
Tournament
Run a bracket for any competition: create the tournament, share the code so players can join, seed them into the bracket and record each result. Winners move on automatically until one champion is left.
- Brackets of 2 to 64 players, in single or double elimination, round robin or ladder formats.
- Players join with the code and get their own rejoin code; the host can reorder seeds before starting.
- Record a match’s winner and they move on to their next match — here, single elimination: one loss and you are out.
Bro vs Bro
A one-on-one showdown over a series of games. Both players pick their games, strike one of each other’s, flip a coin for the first pick, then play — and the loser of each game picks the next. First to win the majority takes the series.
- The host sets the series (Best of 3, 5, 7 or 9) and the vetoes; the opponent joins with the code.
- Each player picks as many games as the series is long, plus a tie-breaker. Vetoes strike the other player’s picks, and struck games are replaced.
- The coin toss winner picks the first game; after that the loser of each game picks the next. Both players confirm every result.
Getting the demo ready…